State Machine Pattern
Finite State Machines organize game logic:
- States: Menu, Playing, Paused, GameOver
- Transitions: Rules for state changes
- State stack: Push/pop state history
- Enter/Exit callbacks per state
Enum-Based States
- Type-safe state representation
- Switch statements for state logic
- Clear state definitions
- Easy debugging
Hierarchical State Machines
- Parent-child state relationships
- Shared behavior inheritance
- Sub-states for complex logic
State Transitions
- Trigger-based transitions
- Condition checking
- Smooth state changes
- Cleanup between states
Conclusion
Effective state management using state machines, enums, and clear transitions maintains game consistency and enables scalable game architecture.