Game Loop Structure
The game loop has three phases:
- Event handling: Process input
- Update: Game logic and physics
- Render: Draw to screen
Pygame Setup
Initialize Pygame and create window:
- pygame.init()
- Create display surface
- Set up clock for frame rate
- Main loop with running flag
Frame Rate Control
Use Clock for consistent timing:
- clock = pygame.time.Clock()
- clock.tick(60) for 60 FPS
- Delta time for frame-independent movement
Event Handling
Process user input each frame:
- pygame.event.get()
- Handle QUIT, KEYDOWN, MOUSEBUTTONDOWN
- Update player state
Conclusion
A stable game loop with event handling, updates, and rendering at controlled frame rates forms the foundation of Pygame development.