Object Pooling Pattern

Reuse objects instead of allocation:

  • Pre-allocate object pools
  • Reuse deactivated objects
  • Avoid frequent new/delete calls
  • Reduce garbage collection overhead

Memory Arenas

Allocate large memory blocks:

  • Custom allocators for specific types
  • Bump pointer allocation
  • Clear entire arena at once
  • Faster than individual allocations

Stack vs Heap

  • Stack: Fast, automatic cleanup
  • Heap: Flexible size, manual management
  • Prefer stack when possible
  • Use smart pointers for heap

Smart Pointers

  • unique_ptr: Exclusive ownership
  • shared_ptr: Reference counting
  • Automatic memory cleanup
  • Prevent memory leaks

Conclusion

Efficient C++ memory management through object pooling, custom allocators, and smart pointers minimizes garbage collection overhead and maximizes game performance.

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