Input Abstraction Layer
Create platform-agnostic input systems:
- Abstract input actions from devices
- Rebindable controls
- Input mapping configurations
- Action-based input handling
Multiple Input Devices
- Keyboard and mouse
- Game controllers (Xbox, PlayStation)
- Touch input for mobile
- Motion controls
Controller Support
- SDL or Unity Input System
- Button remapping
- Analog stick dead zones
- Vibration/haptic feedback
Touch Input
- Multi-touch gestures
- Virtual joysticks
- Touch screen overlays
- Adaptive UI for mobile
Conclusion
Abstract input handling ensures consistent gameplay across platforms through device-agnostic action mapping and comprehensive controller support.